glowing_dust_listeffects
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- | *It is recommended to equip at least 300 units of debilitating Dust (such as red, white, etc.) to achieve a 3-second debuff duration per attack, considering the delay between attacks. Equipping less may result in a significantly slower increase in debuff duration or, worse, a debuff that expires before your next attack. If you manage to attack just before your target and apply a blind effect, it will likely take effect and provide safety, though this tactic is effective only against a single enemy at a time. Buffs that increase attack speed can partially mitigate this issue. | + | *It is recommended to equip at least 300 units of debilitating Dust (such as red, white, etc.) to achieve a 3-second debuff duration per attack, considering the delay between attacks. Equipping less may result in a significantly slower increase in debuff duration or worse, a debuff that expires before your next attack. If you manage to attack just before your target and apply a blind effect, it will likely take effect and provide safety, though this tactic is effective only against a single enemy at a time. Buffs that increase attack speed can partially mitigate this issue. |
*If you find yourself with less than 300 dust, using magic staffs is highly recommended given that even the lowest quality of staff is a 3 second debuff time. See [[S& | *If you find yourself with less than 300 dust, using magic staffs is highly recommended given that even the lowest quality of staff is a 3 second debuff time. See [[S& | ||
*When equipped, in order to make use of your other dust effects such as from Red Dust or White Dust, you must actually ' | *When equipped, in order to make use of your other dust effects such as from Red Dust or White Dust, you must actually ' | ||
*Creatures have a ' | *Creatures have a ' |
glowing_dust_listeffects.txt · Last modified: 2024/09/29 04:55 by jazzman170